Enum move_cli::ExperimentalCommand
source · pub enum ExperimentalCommand {
ReadWriteSet {
module_file: String,
fun_name: String,
signers: Vec<String>,
args: Vec<TransactionArgument>,
type_args: Vec<TypeTag>,
concretize: ConcretizeMode,
},
}Variants§
ReadWriteSet
Fields
§
concretize: ConcretizeModePerform a read/write set analysis and print the results for
module_file::script_name
Trait Implementations§
source§impl StructOpt for ExperimentalCommand
impl StructOpt for ExperimentalCommand
source§fn from_clap(matches: &ArgMatches<'_>) -> Self
fn from_clap(matches: &ArgMatches<'_>) -> Self
Builds the struct from
clap::ArgMatches. It’s guaranteed to succeed
if matches originates from an App generated by [StructOpt::clap] called on
the same type, otherwise it must panic.§fn from_args() -> Selfwhere
Self: Sized,
fn from_args() -> Selfwhere Self: Sized,
Builds the struct from the command line arguments (
std::env::args_os).
Calls clap::Error::exit on failure, printing the error message and aborting the program.§fn from_args_safe() -> Result<Self, Error>where
Self: Sized,
fn from_args_safe() -> Result<Self, Error>where Self: Sized,
Builds the struct from the command line arguments (
std::env::args_os).
Unlike [StructOpt::from_args], returns clap::Error on failure instead of aborting the program,
so calling .exit is up to you.§fn from_iter<I>(iter: I) -> Selfwhere
Self: Sized,
I: IntoIterator,
<I as IntoIterator>::Item: Into<OsString> + Clone,
fn from_iter<I>(iter: I) -> Selfwhere Self: Sized, I: IntoIterator, <I as IntoIterator>::Item: Into<OsString> + Clone,
Gets the struct from any iterator such as a
Vec of your making.
Print the error message and quit the program in case of failure. Read more§fn from_iter_safe<I>(iter: I) -> Result<Self, Error>where
Self: Sized,
I: IntoIterator,
<I as IntoIterator>::Item: Into<OsString> + Clone,
fn from_iter_safe<I>(iter: I) -> Result<Self, Error>where Self: Sized, I: IntoIterator, <I as IntoIterator>::Item: Into<OsString> + Clone,
Gets the struct from any iterator such as a
Vec of your making. Read more